Strip 386 - "Looks like he's taking his role as Meat Shield more seriously now"

22nd Sep 2016, 1:14 AM in Cave of No Return
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DeltaRayEdge 22nd Sep 2016, 2:47 AM edit delete reply


Ah yes, dual wielding. We've all had that one moment where you think you can double your attacks for one measly feat and a mere -2 to hit.

And then you crunch the numbers. Up to 5 feats, the worse power attack, the dex requirement, and that -2 is actually pretty important..... and you still deal equal damage to a 2H raging barbarian.

Unless you are relying on extra sources like sneak attack or crit fishing.

Orrrrrrrrrrr... you have access to Tome of Battle/Path of War. In which case, TWF actually becomes viable.
Halosty45 22nd Sep 2016, 11:02 AM edit delete reply
Halosty45
I agree that it's less optimal, but it becomes significantly more viable with things like bard buffs adding + damage to each attack. That still counts as "extra sources", but since D&D is actually a team based game, having the right party can make characters significantly more viable.
Zilfallion 23rd Sep 2016, 2:53 AM edit delete reply
Zilfallion
Mmm, Path of War Thrashing Dragon Battledragon Stance, +4 Init, +1d6+initiation modifier damage, reduce TWF penalties by 2. All for a lvl 3 Stance.

Played a stalker once. All the way to lvl 15[Final boss probably would have been enough to hit 16. We never got the exp for the final big encounter that lasted like 3 in-game days, massive demonic and undead seige of the capital, I killed SO many undead], and that was me default stance. TWF, and Improved, Nearly always Hasted, Deadly Agility, Thrashing Dragon goodness[With a splash of Veiled Moon]. Was quite fun, good damage.

I do agree though, without either sneak attack or some other form of bonus damage, TWF is just straight up inferior.
dragonbrain 22nd Sep 2016, 4:23 PM edit delete reply
dragonbrain
Nice use of Eli grabbing the panel
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