Strip 032

14th Jun 2014, 12:00 AM in Forest of Doom
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Raxon 14th Jun 2014, 12:44 AM edit delete reply
Raxon
Cleric, barbarian, pretty much the same thing, really. The only difference is that the barbarian is totally incoherrent in battle, whereas the cleric can actually be understood. Usually.

That's not a joke. I've seen cleric builds that give rages in the presence of unholy, blasphemous things, like ghouls, vampires, and succubi.
Porphyrogenitus 14th Jun 2014, 2:25 PM edit delete reply


You haven't seen a berserker cleric until you've run into a Chainsword and Flamer wielding Adeptus Ministorum priest. Part pseudo-Catholic priest, part pyromaniac, part televangelist serial murderer, their favorite way to spread the word of the Emperor's light is by setting the universe on fire, and then cutting the smoking remains into little bits, all while chanting hymns to the Immortal Emperor on his golden throne.

And then there are Space Marine Chaplains...
Some Random Person... 14th Jun 2014, 12:45 AM edit delete reply


"You know.."
I probably should have guessed that. Cleric is usually a very strong class, but I was right there with everyone else expecting some sort of barbarian.
One For the Road 14th Jun 2014, 2:32 AM edit delete reply


CoDZilla in all of its violent, deity-approved glory. Sure, everyone likes a healbot, but who has time for Cure Wounds spells when you have free heavy armor proficiency, a dozen buffs that send your attack, damage, and AC into the stratosphere, and free proficiency with your deity's favored weapon?

I'm guessing Zero has enough flaws to give him Great Cleave at this level-cast Bull's Strength, add it to his 20 STR (18 via point-buy, +2 for half-orkyness), and he has three minutes at 24 STR, or a +7 modifier. Since two-handed weapons give a 1.5 x STR damage bonus, that's ten damage (rounded down)-assuming he drained his full STR bonus for Power Attack (and two-handed weapons DOUBLE Power Attack damage), that's 2d6+24 damage per hit. Since he wandered right into their camp, it's a safe bet they surrounded him-eight orcs means one in every adjacent space. Assuming he has enough buffs and bonuses to reliably hit their AC (probably around the 14-16 range), he could drop the camp in a single round.

Do this, and your party's fighter will be very sad, and the DM will probably throw the Player's Handbook at your head.
Malroth 15th Jun 2014, 8:34 PM edit delete reply


With the magic and planning domains he could change that 3 minutes to 48 hours and have an equal duration fast healing and an extra +4 Str to boot
cedric13sai 17th Jun 2014, 12:52 AM edit delete reply


"tf2"
"Ze healing leaves little time for ze hurting"
guy 12th Jul 2014, 6:47 PM edit delete reply


My only experience with clerics is in 4th and essentials, and there, the cleric and druid classes are supremely weakened.
The rogue, on the other hand...
Allan Mills 17th Nov 2014, 6:30 PM edit delete reply


Strip 27 stated Zenjiro had a faster movement speed on foot than the others. Half orcs have a land speed of 30 feet per round like all medium sized creatures. Without levels in monk or barbarian how exactly is he faster than the others?
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